#include "colors.inc" //#include "stones.inc" camera { location <0.001, 0.001, -10.0> // position of camera up y // which way is +up right 4/3*x // which way is +right and aspect ratio look_at <0.001, 0.002, -0.001> // point center of view at this point //rotate (clock*20-10)*y } light_source { <10,10,-10> color White shadowless } #declare NoCrew = text { ttf "brushsci.ttf","NoCrew",1,0 scale < 4, 4, 0.8> translate <-1.5*4, 0, 0 >} ////////// object { NoCrew pigment { color rgb < 1, 0, 0> } rotate < 10,-50, 0> }